using Godot;
using System;
using System.Collections.Specialized;

public partial class NYSortNode2D : Node2D
{
	CharacterBody2D mCha;
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
		AddToGroup(nameof(NYSortNode2D));
		mCha = GetNodeOrNull<CharacterBody2D>("NCharacter");
		CollisionShape2D s = mCha.GetNodeOrNull<CollisionShape2D>("CollisionShape2D");
		if (s != null)
		{
			//s.Disabled = true;
		}
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}
}
